Hybrid learning environments are a means of delivering instructional content in that online educational materials and opportunities for interaction were combined with traditional classroom methods. Hybrid learning environments give students the opportunity to work in an environment enriched with digital learning tools, and to support student-based learning approach. Student-based learning approach promotes engagement to make students active learners via various ways such as interactivity, feedback, etc. Researchers identified feedback as an activity for promoting effective online learning and more so creating the environment for teacher-student teaching and learning interaction. Besides, some instructional strategies, like gamification and flipping the classroom, have an important role in supporting active learning. In well-designed gamified environments, students tend to dedicate more meaningful interactions with the learning process, as their efforts are promptly and effectively recognized. Students, in flipped classrooms, are transformed from passive listeners into active learners. In this study, we aim to propose a useful course design framework for undergraduate programming languages in hybrid learning environments.

Hüseyin Uvet, T.U. (2022). Designing for Student-Centered Hybrid Learning Environments: A Framework for Programming Languages Course Design. In Book of Abstracts (pp. 104-106). Palermo : Università di Palermo.

Designing for Student-Centered Hybrid Learning Environments: A Framework for Programming Languages Course Design

Dominique Persano Adorno
;
Daniele Peri;
2022-09-27

Abstract

Hybrid learning environments are a means of delivering instructional content in that online educational materials and opportunities for interaction were combined with traditional classroom methods. Hybrid learning environments give students the opportunity to work in an environment enriched with digital learning tools, and to support student-based learning approach. Student-based learning approach promotes engagement to make students active learners via various ways such as interactivity, feedback, etc. Researchers identified feedback as an activity for promoting effective online learning and more so creating the environment for teacher-student teaching and learning interaction. Besides, some instructional strategies, like gamification and flipping the classroom, have an important role in supporting active learning. In well-designed gamified environments, students tend to dedicate more meaningful interactions with the learning process, as their efforts are promptly and effectively recognized. Students, in flipped classrooms, are transformed from passive listeners into active learners. In this study, we aim to propose a useful course design framework for undergraduate programming languages in hybrid learning environments.
27-set-2022
hybrid learning, course design, undergraduate education, programming languages
Hüseyin Uvet, T.U. (2022). Designing for Student-Centered Hybrid Learning Environments: A Framework for Programming Languages Course Design. In Book of Abstracts (pp. 104-106). Palermo : Università di Palermo.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10447/569365
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