The integration of programming teachings, in all levels of education, highlights the need to acquire the art of programming for each individual student through versatile tools based on specific cognitive methods. Diversified linguistic metaphors have to be adopted by the developing frame, in order to highlight the qualities of each student. Therefore, a framework, oriented to learning the art of programming, must foster polychrome constructs representations, a number of data structures and an intuitive interfaces in order to make easier to understand the evolution of the algorithm that have to be developed. The following contribution will present a theoretical formalization of a framework for teaching and learning the art of programming and therefore its development will propose as a graph-based execution and iconic modular interfaces on the methodologies to be developed.

AVERNA, G., LENZITTI, B., TEGOLO, D. (2016). An Iconic Framework for Learning the Art of Programming. In Proceedings from 2016 (pp. 73-79). Daniela Chudà, Leon Rothkranz, Angel Smrikarov, Tzvetomir Vassilev, Stoyanka Smrikarova, Yuksel Aliev.

An Iconic Framework for Learning the Art of Programming

Averna, Guido;LENZITTI, Biagio;TEGOLO, Domenico
2016-01-01

Abstract

The integration of programming teachings, in all levels of education, highlights the need to acquire the art of programming for each individual student through versatile tools based on specific cognitive methods. Diversified linguistic metaphors have to be adopted by the developing frame, in order to highlight the qualities of each student. Therefore, a framework, oriented to learning the art of programming, must foster polychrome constructs representations, a number of data structures and an intuitive interfaces in order to make easier to understand the evolution of the algorithm that have to be developed. The following contribution will present a theoretical formalization of a framework for teaching and learning the art of programming and therefore its development will propose as a graph-based execution and iconic modular interfaces on the methodologies to be developed.
2016
AVERNA, G., LENZITTI, B., TEGOLO, D. (2016). An Iconic Framework for Learning the Art of Programming. In Proceedings from 2016 (pp. 73-79). Daniela Chudà, Leon Rothkranz, Angel Smrikarov, Tzvetomir Vassilev, Stoyanka Smrikarova, Yuksel Aliev.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10447/217250
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