Teaching is widely recognized as a highly stressful profession, and recent educational changes have further increased the pressure on teachers to manage demanding classroom situations while adapting to new technologies. To address this challenge, the present study examines the feasibility and user acceptance of XRSkills, a virtual reality serious game designed to strengthen teachers’ coping and problem-solving strategies through realistic school-based scenarios. A feasibility evaluation was conducted with teachers from all school grades and students from multiple European countries, combining a standardized usability measure with open-ended feedback on the game experience. Overall results indicate that XRSkills achieved a good level of usability and was generally perceived as engaging and relevant, particularly for in-service teachers. Participants appreciated the game format and learning approach, while also reporting areas for improvement such as clearer guidance, richer content, and smoother technical performance. These findings support the potential of virtual reality serious games as a practical and scalable training pathway to help teachers rehearse responses to stressors in a safe environment, while also fostering confidence in using immersive technologies for professional development.

Gentile, A., Alesi, M., Mikaelsson, S., Vaz De Carvalho, C. (2026). Reducing Teachers’ Stress Through a Virtual Reality Game: A Feasibility Study of the XRSkills Game. COMPUTERS, 15(3) [10.3390/computers15030175].

Reducing Teachers’ Stress Through a Virtual Reality Game: A Feasibility Study of the XRSkills Game

Gentile A.;Alesi M.;
2026-01-01

Abstract

Teaching is widely recognized as a highly stressful profession, and recent educational changes have further increased the pressure on teachers to manage demanding classroom situations while adapting to new technologies. To address this challenge, the present study examines the feasibility and user acceptance of XRSkills, a virtual reality serious game designed to strengthen teachers’ coping and problem-solving strategies through realistic school-based scenarios. A feasibility evaluation was conducted with teachers from all school grades and students from multiple European countries, combining a standardized usability measure with open-ended feedback on the game experience. Overall results indicate that XRSkills achieved a good level of usability and was generally perceived as engaging and relevant, particularly for in-service teachers. Participants appreciated the game format and learning approach, while also reporting areas for improvement such as clearer guidance, richer content, and smoother technical performance. These findings support the potential of virtual reality serious games as a practical and scalable training pathway to help teachers rehearse responses to stressors in a safe environment, while also fostering confidence in using immersive technologies for professional development.
2026
Gentile, A., Alesi, M., Mikaelsson, S., Vaz De Carvalho, C. (2026). Reducing Teachers’ Stress Through a Virtual Reality Game: A Feasibility Study of the XRSkills Game. COMPUTERS, 15(3) [10.3390/computers15030175].
File in questo prodotto:
File Dimensione Formato  
Reducing_Teachers_Stress_Through_a_Virtual_Realit.pdf

accesso aperto

Tipologia: Versione Editoriale
Dimensione 995.17 kB
Formato Adobe PDF
995.17 kB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10447/705246
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 0
  • ???jsp.display-item.citation.isi??? 0
social impact