This paper examines the use of Classcraft in educational planning with future primary school teachers, focusing on the platform's features, educational potential, and its utility in teacher training. Classcraft is an educational platform that transforms learning into a gamified experience, offering innovative tools to engage students and promote both disciplinary and transversal skills. From the qualitative analysis of 67 educational plans created by 238 first-year students in the Primary Education program at the University of Palermo, it emerges that the use of the platform fosters the development of pedagogical and methodological skills in future teachers, enhancing their ability to design interactive and stimulating lessons that also aim at enhancing students' soft skills.
Il presente contributo esamina l'uso di Classcraft nella progettazione didattica con futuri docenti di scuola primaria, focalizzandosi sulle caratteristiche della piattaforma, le sue potenzialità educative e la sua utilità nella formazione dei docenti. Si tratta di una piattaforma educativa che trasforma l'apprendimento in un'esperienza ludica, offrendo strumenti innovativi per coinvolgere gli studenti e promuovere competenze sia disciplinari che trasversali. Dall’analisi qualitativa delle 67 progettazioni didattiche realizzate da 238 studenti del primo anno del corso di laurea in Scienze della Formazione Primaria dell’Università degli Studi di Palermo emerge che l’utilizzo della piattaforma favorisce lo sviluppo di competenze pedagogiche e metodologiche nei futuri insegnanti, migliorando la loro capacità di progettare lezioni interattive e stimolanti che puntino anche al potenziamento delle soft skills degli studenti.
Di Martino V. (2024). Classcraft in Initial Teacher Education: Potentials and Limitations for Developing Instructional Design Skills. Q-TIMES WEBMAGAZINE, XVI(3), 736-753.
Classcraft in Initial Teacher Education: Potentials and Limitations for Developing Instructional Design Skills
Di Martino V.
2024-01-01
Abstract
This paper examines the use of Classcraft in educational planning with future primary school teachers, focusing on the platform's features, educational potential, and its utility in teacher training. Classcraft is an educational platform that transforms learning into a gamified experience, offering innovative tools to engage students and promote both disciplinary and transversal skills. From the qualitative analysis of 67 educational plans created by 238 first-year students in the Primary Education program at the University of Palermo, it emerges that the use of the platform fosters the development of pedagogical and methodological skills in future teachers, enhancing their ability to design interactive and stimulating lessons that also aim at enhancing students' soft skills.File | Dimensione | Formato | |
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