How is a materiality effect created in virtual reality? What tools, idoes virtual reality have to solicit the user's body? The hypothesis we would like to test here is that an important role in this task is played by light, specifically the way lighting reproduced within immersive virtual spaces constructs precise types of gaze (more or less close, more or less distant) and related immersed body patterns.
Ventura Bordenca, I. (2023). Virtuosismi luminosi: VR e materialità. In C. Campailla, G. Marrone, I. Ventura Bordenca (a cura di), Semiotica elementale : Materia e materiali (pp. 107-124). Palermo : Edizioni Museo Pasqualino.
Virtuosismi luminosi: VR e materialità
Ventura Bordenca, Ilaria
2023-01-01
Abstract
How is a materiality effect created in virtual reality? What tools, idoes virtual reality have to solicit the user's body? The hypothesis we would like to test here is that an important role in this task is played by light, specifically the way lighting reproduced within immersive virtual spaces constructs precise types of gaze (more or less close, more or less distant) and related immersed body patterns.File | Dimensione | Formato | |
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