Educational robotics is considered a powerful tool, not only to learn how to program artificial agents but also to support students in developing high-order thinking skills. This paper reports a narrative review of empirical studies performed in the last twenty years, that investigate the effectiveness of using playful robotics as tools for enhancing cognitive abilities such as metacognition, awareness, and problem-solving, also improving planning and executive functions. The evidence from the scanned literature supports the effective impact of using robotics as an educational metacognitive gaming environment that allows students to monitor themselves and control their learning actions autonomously. Moreover, the data provide scientific support to the hypothesis that educational robotics can improve the ability to plan and control complex tasks, favoring the development of executive functions and math or STEM achievement.

La Paglia, F., La Barbera, D., Caci, B. (2023). The Gaming World of Educational Robotics. A Review Study. In Lecture Notes in Computer Science, vol 14047 (pp. 30-42). Xiaowen Fang Editor [10.1007/978-3-031-35979-8_3].

The Gaming World of Educational Robotics. A Review Study

La Paglia, Filippo
Primo
;
La Barbera, Daniele;Caci, Barbara
Ultimo
2023-07-09

Abstract

Educational robotics is considered a powerful tool, not only to learn how to program artificial agents but also to support students in developing high-order thinking skills. This paper reports a narrative review of empirical studies performed in the last twenty years, that investigate the effectiveness of using playful robotics as tools for enhancing cognitive abilities such as metacognition, awareness, and problem-solving, also improving planning and executive functions. The evidence from the scanned literature supports the effective impact of using robotics as an educational metacognitive gaming environment that allows students to monitor themselves and control their learning actions autonomously. Moreover, the data provide scientific support to the hypothesis that educational robotics can improve the ability to plan and control complex tasks, favoring the development of executive functions and math or STEM achievement.
9-lug-2023
Settore M-PSI/04 - Psicologia Dello Sviluppo E Psicologia Dell'Educazione
Settore M-PSI/01 - Psicologia Generale
978-3-031-35978-1
978-3-031-35979-8
La Paglia, F., La Barbera, D., Caci, B. (2023). The Gaming World of Educational Robotics. A Review Study. In Lecture Notes in Computer Science, vol 14047 (pp. 30-42). Xiaowen Fang Editor [10.1007/978-3-031-35979-8_3].
File in questo prodotto:
File Dimensione Formato  
The Gaming World of Educational Robotics..pdf

Solo gestori archvio

Descrizione: conference paper
Tipologia: Versione Editoriale
Dimensione 223.16 kB
Formato Adobe PDF
223.16 kB Adobe PDF   Visualizza/Apri   Richiedi una copia

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10447/612615
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 0
  • ???jsp.display-item.citation.isi??? ND
social impact