The work aims to investigate the main steps of a virtual reconstruction process of ancient statues, inspecting theoretical and technical approaches. Two fragmentary Roman statues from the "Sanctuary of Isis", inside the Archaeological Park of Lilibeo-Marsala (Italy), were chosen as a case study. Trying to preserve the original artwork authenticity and the transparency of the reconstruction method, a workflow was developed following three steps: 1) 3D survey and reality based model production; 2) evaluation of reconstruction hypotheses based on a rigorous selection of reference sources; 3) 3D modelling and source-based model creation. Three models for multiple visualization purposes were carried out: a high-resolution reality-based model for documentation and detailed specialist analyses, a real-integrated model for scientific purposes in which it is possible to visually distinguish the surviving fragments from the modelled ones through a partial texture and an ideal model useful for dissemination aims with a uniform texture that simulates hypothetical original state of the sculptures.

Fazio, L., Lo Brutto, M. (2021). AN EXPERIMENTAL WORKFLOW FOR THE VIRTUAL RECONSTRUCTION OF ANCIENT STATUES. In J.L. Lerma, M. Cabrelles (a cura di), Proceedings of the ARQUEOLÓGICA 2.0 - 9th International Congress & 3rd GEORES - GEOmatics and pREServation - Digital Twins for Advanced Cultural Heritage Semantic Digitization (pp. 542-545). Valencia : Editorial Universitat Politècnica de València [10.4995/arqueologica9.2021.13259].

AN EXPERIMENTAL WORKFLOW FOR THE VIRTUAL RECONSTRUCTION OF ANCIENT STATUES

Fazio, Leonarda
;
Lo Brutto, Mauro
2021-04

Abstract

The work aims to investigate the main steps of a virtual reconstruction process of ancient statues, inspecting theoretical and technical approaches. Two fragmentary Roman statues from the "Sanctuary of Isis", inside the Archaeological Park of Lilibeo-Marsala (Italy), were chosen as a case study. Trying to preserve the original artwork authenticity and the transparency of the reconstruction method, a workflow was developed following three steps: 1) 3D survey and reality based model production; 2) evaluation of reconstruction hypotheses based on a rigorous selection of reference sources; 3) 3D modelling and source-based model creation. Three models for multiple visualization purposes were carried out: a high-resolution reality-based model for documentation and detailed specialist analyses, a real-integrated model for scientific purposes in which it is possible to visually distinguish the surviving fragments from the modelled ones through a partial texture and an ideal model useful for dissemination aims with a uniform texture that simulates hypothetical original state of the sculptures.
Settore ICAR/06 - Topografia E Cartografia
978-84-9048-872-0
http://ocs.editorial.upv.es/index.php/arqueologica20/arqueologica9/schedConf/presentations
Fazio, L., Lo Brutto, M. (2021). AN EXPERIMENTAL WORKFLOW FOR THE VIRTUAL RECONSTRUCTION OF ANCIENT STATUES. In J.L. Lerma, M. Cabrelles (a cura di), Proceedings of the ARQUEOLÓGICA 2.0 - 9th International Congress & 3rd GEORES - GEOmatics and pREServation - Digital Twins for Advanced Cultural Heritage Semantic Digitization (pp. 542-545). Valencia : Editorial Universitat Politècnica de València [10.4995/arqueologica9.2021.13259].
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Utilizza questo identificativo per citare o creare un link a questo documento: http://hdl.handle.net/10447/522117
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