We believe in the use of urban games to define new enjoyable experiences, change citizens’ unsustainable habits and educate them to new environment-and social-friendly ones. This paper presents MUV, an innovative action that has the power to engage citizens and foster sustainable mobility behaviors. MUV complements engaging HMIs with a participatory method within an iterative innovation process called the virtuous cycle (understand, involve, co-create, implement, experiment). The innovation process has led to a new game dynamic: Mobility as a Sport. It results in a rewarding personal mobility experience; the same rewarding sensations the athletes feel when they improve their results.

Vesco A., Di Dio S., Lissandrello E., Schillaci D. (2020). A gamified mobility experience. In M. Kurosu (a cura di), Human-Computer Interaction : Human Values and Quality of Life : Thematic Area, HCI 2020, Held as Part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part III (pp. 658-670). Springer [10.1007/978-3-030-49065-2_45].

A gamified mobility experience

Di Dio S.;Schillaci D.
2020-01-01

Abstract

We believe in the use of urban games to define new enjoyable experiences, change citizens’ unsustainable habits and educate them to new environment-and social-friendly ones. This paper presents MUV, an innovative action that has the power to engage citizens and foster sustainable mobility behaviors. MUV complements engaging HMIs with a participatory method within an iterative innovation process called the virtuous cycle (understand, involve, co-create, implement, experiment). The innovation process has led to a new game dynamic: Mobility as a Sport. It results in a rewarding personal mobility experience; the same rewarding sensations the athletes feel when they improve their results.
2020
Settore ICAR/13 - Disegno Industriale
978-3-030-49064-5
978-3-030-49065-2
Vesco A., Di Dio S., Lissandrello E., Schillaci D. (2020). A gamified mobility experience. In M. Kurosu (a cura di), Human-Computer Interaction : Human Values and Quality of Life : Thematic Area, HCI 2020, Held as Part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part III (pp. 658-670). Springer [10.1007/978-3-030-49065-2_45].
File in questo prodotto:
File Dimensione Formato  
2020_Gamified_Mobility_Experience.pdf

Solo gestori archvio

Tipologia: Versione Editoriale
Dimensione 1.76 MB
Formato Adobe PDF
1.76 MB Adobe PDF   Visualizza/Apri   Richiedi una copia

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10447/478850
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 1
  • ???jsp.display-item.citation.isi??? ND
social impact