Serious games are games with a purpose beyond entertainment and are widely acknowledged as fruitful tools for learning and skills development across multiple domains, including specifically educational enhancement. In these last years, the world of serious games has been widely increased. Until now, the purpose that push these phenomena is to educate the alumni of the classrooms. Games have been shown to be powerful complements to classroom-based education, enhancing both learning and motivation to learn. Game design requires significant specialist knowledge and can be very time-consuming and costly. Furthermore, transitions between instructional design and game implementation is acknowledged as lacking methodology. Our challenge was to design a serious game that was an adventure games as well, available on any platform, friendly user and free download on web. To achieve this great goal, it was necessary to overcome the limits and problems due to the virtual environment starting from 3D acquire, finishing to the image stability. In this chapter we show the flowchart and methodology for optimization of cultural heritage virtual environment for gaming application.

Di Paola Francesco, Inzerillo Laura, Alogna Yuri, Ronald Anthony Roberts (2020). Optimization of Cultural Heritage Virtual Environments for Gaming Applications. In Advances in Information and Communication Proceedings of the 2020 Future of Information and Communication Conference (FICC), Voll. 1-2 (pp. 353-371). Cham : Kohei Arai, Supriya Kapoor, Rahul Bhatia [10.1007/978-3-030-39445-5_27].

Optimization of Cultural Heritage Virtual Environments for Gaming Applications

Di Paola Francesco;Inzerillo Laura
;
Ronald Anthony Roberts
2020-01-01

Abstract

Serious games are games with a purpose beyond entertainment and are widely acknowledged as fruitful tools for learning and skills development across multiple domains, including specifically educational enhancement. In these last years, the world of serious games has been widely increased. Until now, the purpose that push these phenomena is to educate the alumni of the classrooms. Games have been shown to be powerful complements to classroom-based education, enhancing both learning and motivation to learn. Game design requires significant specialist knowledge and can be very time-consuming and costly. Furthermore, transitions between instructional design and game implementation is acknowledged as lacking methodology. Our challenge was to design a serious game that was an adventure games as well, available on any platform, friendly user and free download on web. To achieve this great goal, it was necessary to overcome the limits and problems due to the virtual environment starting from 3D acquire, finishing to the image stability. In this chapter we show the flowchart and methodology for optimization of cultural heritage virtual environment for gaming application.
Settore ICAR/17 - Disegno
978-3-030-39444-8
https://link.springer.com/chapter/10.1007/978-3-030-39445-5_27
Di Paola Francesco, Inzerillo Laura, Alogna Yuri, Ronald Anthony Roberts (2020). Optimization of Cultural Heritage Virtual Environments for Gaming Applications. In Advances in Information and Communication Proceedings of the 2020 Future of Information and Communication Conference (FICC), Voll. 1-2 (pp. 353-371). Cham : Kohei Arai, Supriya Kapoor, Rahul Bhatia [10.1007/978-3-030-39445-5_27].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10447/405604
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