This paper focuses on the use of Augmented Reality technologies in relation to the introduction of game design elements to support university medical students in their learning activities during a human anatomy laboratory. In particular, the solution we propose will provide educational contents visually connected to the physical organ, giving also the opportunity to handle a 3D physical model that is a perfect reproduction of a real human organ.
Argo, A., Arrigo, M., Bucchieri, F., Cappello, F., Di Paola, F., Farella, M., et al. (2019). Augmented Reality Gamification for Human Anatomy. In H. Sobke, M. Gentile, & M. Allegra (a cura di), Games and Learning Alliance : 7th International Conference, GALA 2018 (pp. 409-413). Cham : Springer [10.1007/978-3-030-11548-7_38].
Data di pubblicazione: | 2019 | |
Titolo: | Augmented Reality Gamification for Human Anatomy | |
Autori: | ||
Citazione: | Argo, A., Arrigo, M., Bucchieri, F., Cappello, F., Di Paola, F., Farella, M., et al. (2019). Augmented Reality Gamification for Human Anatomy. In H. Sobke, M. Gentile, & M. Allegra (a cura di), Games and Learning Alliance : 7th International Conference, GALA 2018 (pp. 409-413). Cham : Springer [10.1007/978-3-030-11548-7_38]. | |
Abstract: | This paper focuses on the use of Augmented Reality technologies in relation to the introduction of game design elements to support university medical students in their learning activities during a human anatomy laboratory. In particular, the solution we propose will provide educational contents visually connected to the physical organ, giving also the opportunity to handle a 3D physical model that is a perfect reproduction of a real human organ. | |
URL dell'editore: | https://www.springerprofessional.de/en/augmented-reality-gamification-for-human-anatomy/16431770 | |
ISBN: | 978-3030-11547-0 | |
Digital Object Identifier (DOI): | 10.1007/978-3-030-11548-7_38 | |
Settore Scientifico Disciplinare: | Settore ICAR/17 - Disegno Settore INF/01 - Informatica Settore BIO/16 - Anatomia Umana Settore MED/43 - Medicina Legale | |
Appare nelle tipologie: | 2.07 Contributo in atti di convegno pubblicato in volume |
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Argo2019_Chapter_AugmentedRealityGamificationFo.pdf | Versione Editoriale | Administrator Richiedi una copia |