In less prescriptive environments where individuals are told ‘what to do’ but not ‘how to do’, synchronization can be a byproduct of strategic thinking, prediction, and local interactions. We prove this in the context of multi-population robust mean-field games. The model sheds light on a multi-scale phenomenon involving fast synchronization within the same population and slow inter-cluster oscillation between different populations.

Bauso, D. (2017). Consensus via multi-population robust mean-field games. SYSTEMS & CONTROL LETTERS [10.1016/j.sysconle.2017.07.010].

Consensus via multi-population robust mean-field games

D. Bauso
2017-01-01

Abstract

In less prescriptive environments where individuals are told ‘what to do’ but not ‘how to do’, synchronization can be a byproduct of strategic thinking, prediction, and local interactions. We prove this in the context of multi-population robust mean-field games. The model sheds light on a multi-scale phenomenon involving fast synchronization within the same population and slow inter-cluster oscillation between different populations.
2017
Settore MAT/09 - Ricerca Operativa
Bauso, D. (2017). Consensus via multi-population robust mean-field games. SYSTEMS & CONTROL LETTERS [10.1016/j.sysconle.2017.07.010].
File in questo prodotto:
File Dimensione Formato  
MultiPop-journal14.pdf

accesso aperto

Dimensione 1.08 MB
Formato Adobe PDF
1.08 MB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10447/253221
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 10
  • ???jsp.display-item.citation.isi??? 10
social impact