In less prescriptive environments where individuals are told ‘what to do’ but not ‘how to do’, synchronization can be a byproduct of strategic thinking, prediction, and local interactions. We prove this in the context of multi-population robust mean-field games. The model sheds light on a multi-scale phenomenon involving fast synchronization within the same population and slow inter-cluster oscillation between different populations.

Bauso, D. (2017). Consensus via multi-population robust mean-field games. SYSTEMS & CONTROL LETTERS [10.1016/j.sysconle.2017.07.010].

Consensus via multi-population robust mean-field games

D. Bauso
2017-01-01

Abstract

In less prescriptive environments where individuals are told ‘what to do’ but not ‘how to do’, synchronization can be a byproduct of strategic thinking, prediction, and local interactions. We prove this in the context of multi-population robust mean-field games. The model sheds light on a multi-scale phenomenon involving fast synchronization within the same population and slow inter-cluster oscillation between different populations.
2017
Bauso, D. (2017). Consensus via multi-population robust mean-field games. SYSTEMS & CONTROL LETTERS [10.1016/j.sysconle.2017.07.010].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10447/253221
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