Coding or programming is very important for a number of tasks and this is true not only in problem solving but also in the computer science and over. Many skills have to be acquired before to have a high familiarity degree with this science. In the studies for methods of coding, students have a great problem for understanding on how to solve and to develop algorithms in a rational way, thus the expertise on how to solve and to develop algorithms is the most difficult to acquire for all students in whatever age. This paper introduces the prototype of a framework able to running in the web space and to be supported by different devices and browsers, useful to integrate a number of collaborative contexts for teaching and learning in a workroom, which can be hosted in different academic sites. This framework uses a set of visual objects to define the own program, and to understand how to solve and develop the owner algorithms, and it is in accordance to a blended approach in which students and teacher are cooperating to, it works in a collaborative way and with a distributed approach. Therefore, while a user creates a collection of visual objects, the system develops a text code and its association, so all parts of the diagram will be associated to a text code.
Averna, G., Lenzitti, B., Tegolo, D. (2017). E-LEARNING AND ART OF PROGRAMMING: A CONTEXT ORIENTED TO. In EDULEARN17 Proceedings (pp. 8051-8056). Barcellona : IATED Academy [10.21125/edulearn.2017.0482].
E-LEARNING AND ART OF PROGRAMMING: A CONTEXT ORIENTED TO
Averna, Guido;LENZITTI, Biagio
;TEGOLO, Domenico
2017-01-01
Abstract
Coding or programming is very important for a number of tasks and this is true not only in problem solving but also in the computer science and over. Many skills have to be acquired before to have a high familiarity degree with this science. In the studies for methods of coding, students have a great problem for understanding on how to solve and to develop algorithms in a rational way, thus the expertise on how to solve and to develop algorithms is the most difficult to acquire for all students in whatever age. This paper introduces the prototype of a framework able to running in the web space and to be supported by different devices and browsers, useful to integrate a number of collaborative contexts for teaching and learning in a workroom, which can be hosted in different academic sites. This framework uses a set of visual objects to define the own program, and to understand how to solve and develop the owner algorithms, and it is in accordance to a blended approach in which students and teacher are cooperating to, it works in a collaborative way and with a distributed approach. Therefore, while a user creates a collection of visual objects, the system develops a text code and its association, so all parts of the diagram will be associated to a text code.File | Dimensione | Formato | |
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2017 - E-LearningAndArtOfProgramming_AContextOrientedTo.pdf
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