During 2022, a research and experimentation project aimed at developing new interac- tive approaches in the use of cultural heritage was launched within the Virtual Arche- ology Laboratory of the University of Palermo. Through reflection on the experiences that have characterized the disciplinary field and the observation of the possibilities offered by the videogame world, we proceeded to define a protocol called URBE which provides for the development of simulation ecosystems, through game-type software engine, within which users play the role of protagonists of the proposed experience, being able to relate independently with the virtual resources. These elements have made it possible to develop edutainment dynamics with a strong communicative im- pact and a high degree of immersion which are proposed as an ideal solution in the context of the valorisation of cultural heritage.

LIMONCELLI MASSIMO, CANGEMI MARCO (2024). URBE: Applicazioni di game engIne per la valorizzazione del Patrimonio Culturale attraverso dinamiche di Edutainment. ARCHEOMATICA(2), 6-9.

URBE: Applicazioni di game engIne per la valorizzazione del Patrimonio Culturale attraverso dinamiche di Edutainment

LIMONCELLI MASSIMO
Co-primo
;
2024-01-01

Abstract

During 2022, a research and experimentation project aimed at developing new interac- tive approaches in the use of cultural heritage was launched within the Virtual Arche- ology Laboratory of the University of Palermo. Through reflection on the experiences that have characterized the disciplinary field and the observation of the possibilities offered by the videogame world, we proceeded to define a protocol called URBE which provides for the development of simulation ecosystems, through game-type software engine, within which users play the role of protagonists of the proposed experience, being able to relate independently with the virtual resources. These elements have made it possible to develop edutainment dynamics with a strong communicative im- pact and a high degree of immersion which are proposed as an ideal solution in the context of the valorisation of cultural heritage.
2024
Settore ARCH-01/G - Metodologie della ricerca archeologica
LIMONCELLI MASSIMO, CANGEMI MARCO (2024). URBE: Applicazioni di game engIne per la valorizzazione del Patrimonio Culturale attraverso dinamiche di Edutainment. ARCHEOMATICA(2), 6-9.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10447/664524
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