Digital media allows the exploration of architectural space and direct control of its transformations in all phases of the project. Therefore the designer’s skills increase and the quality of the project is benefitted by this. Representing the reality that surrounds us, land or built, landscape or archaeological evidences the opportunity is provided model to all the factors used to describe the same reality. Through current modeling software you can achieve more complex forms of representation. Indeed they add up to traditional graphics media and an additional system of information is available. It becomes a stimulus to our conceptual skills, activating them to govern the complexity and to give free range to design creativity. Designers are now conscious of the innovations arising from the use of digital media and they can depend on operational continuity, anticipating all the possible conditions of realization and fruition. In recent years this sometimes has led the architect to a radical change of their relationship with the project. Previous to the substance of that will be the final form configuring and expressing architecture, the classical conceptualizations are now almost in parallel with the expression of the form itself. The temporal detachment between thinking and representing no longer exists. On the other hand, this speed could lead to a lower risk of reflection. Formal solutions, complex and satisfying, may detract from interpretations of the mind and less immediate aspects that the design invention, however, requires. The limit is the partiality of approach, which almost always occurs in the simplifications necessary to read and interpret the context and leaves little space for many important variables involved in the project. When the context is more filled with meaningful values, it is more difficult to establish relationship with itself. The risk of get carried away by events isolating from the context is greater, going to purely formal abstractions. The results may also be incompatible with signs and values that an ancient context, such as an archaeological site, can communicate. The work carried out in the projects in the archaeological site of the Temples Valley in Agrigento constituted a challenge. Using common modeling software, in order to carry out all required design process, could constitute the risk of being disrespectful of the past. However the examples show that the contribution in the use of digital tools was considerable as so to improve the knowledge of the sites and to stimulate the design invention. So we were able to control developments and outcomes of the project, both in order to both represent, configure and formally express the design of new architectures, although minimal, to be included in the Park.

PELLITTERI, G. (2011). Nuovi media per il progetto di fruizione e valorizzazione. In G. De Giovanni, E.W. Angelico (a cura di), ARCHITECTURE AND INNOVATION FOR HERITAGE (pp. 269-280). Roma : ARACNE Editrice srl.

Nuovi media per il progetto di fruizione e valorizzazione

PELLITTERI, Giuseppe
2011-01-01

Abstract

Digital media allows the exploration of architectural space and direct control of its transformations in all phases of the project. Therefore the designer’s skills increase and the quality of the project is benefitted by this. Representing the reality that surrounds us, land or built, landscape or archaeological evidences the opportunity is provided model to all the factors used to describe the same reality. Through current modeling software you can achieve more complex forms of representation. Indeed they add up to traditional graphics media and an additional system of information is available. It becomes a stimulus to our conceptual skills, activating them to govern the complexity and to give free range to design creativity. Designers are now conscious of the innovations arising from the use of digital media and they can depend on operational continuity, anticipating all the possible conditions of realization and fruition. In recent years this sometimes has led the architect to a radical change of their relationship with the project. Previous to the substance of that will be the final form configuring and expressing architecture, the classical conceptualizations are now almost in parallel with the expression of the form itself. The temporal detachment between thinking and representing no longer exists. On the other hand, this speed could lead to a lower risk of reflection. Formal solutions, complex and satisfying, may detract from interpretations of the mind and less immediate aspects that the design invention, however, requires. The limit is the partiality of approach, which almost always occurs in the simplifications necessary to read and interpret the context and leaves little space for many important variables involved in the project. When the context is more filled with meaningful values, it is more difficult to establish relationship with itself. The risk of get carried away by events isolating from the context is greater, going to purely formal abstractions. The results may also be incompatible with signs and values that an ancient context, such as an archaeological site, can communicate. The work carried out in the projects in the archaeological site of the Temples Valley in Agrigento constituted a challenge. Using common modeling software, in order to carry out all required design process, could constitute the risk of being disrespectful of the past. However the examples show that the contribution in the use of digital tools was considerable as so to improve the knowledge of the sites and to stimulate the design invention. So we were able to control developments and outcomes of the project, both in order to both represent, configure and formally express the design of new architectures, although minimal, to be included in the Park.
2011
Settore ICAR/14 - Composizione Architettonica E Urbana
PELLITTERI, G. (2011). Nuovi media per il progetto di fruizione e valorizzazione. In G. De Giovanni, E.W. Angelico (a cura di), ARCHITECTURE AND INNOVATION FOR HERITAGE (pp. 269-280). Roma : ARACNE Editrice srl.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10447/61567
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