This volume is the third in a series of books dedicated to Virtual Restoration and specifically the first dedicated to architecture, or rather to the reconstructive study of ancient monuments. Within the discipline, virtual restoration of ancient buildings is certainly the most complex field of application, as it encompasses all sectors of virtual restoration. This includes mosaics, frescoes, painted plaster, and stucco, sculptures and plastic works, wooden works for roofing, and ceramics (roof tiles, bricks, and tiles, etc.). Each area has its own autonomous intervention methodologies, which are combined to create the complete three-dimensional reconstruction of the building. This book illustrates all aspects and issues related to virtual reconstructions of ancient buildings through 28 specific case studies. The aim is to propose a correct use of digital visualization of an ancient monument, showcasing the sources used for 3D reconstruction. It explicates the logical process followed in reconstructing various hypotheses, and in the most controversial case studies, it proposes different reconstruction hypotheses or one for each chronological phase of the ancient object under study for reconstruction.

Limoncelli M, Schepis L (2024). Virtual Restoration 3.1. Architecture. Principles and methods for virtual archaeological reconstruction of ancient monuments. Città del vaticano : «L’ERMA» di BRETSCHNEIDER.

Virtual Restoration 3.1. Architecture. Principles and methods for virtual archaeological reconstruction of ancient monuments

Limoncelli M
Co-primo
;
Schepis L
Co-primo
2024-05-01

Abstract

This volume is the third in a series of books dedicated to Virtual Restoration and specifically the first dedicated to architecture, or rather to the reconstructive study of ancient monuments. Within the discipline, virtual restoration of ancient buildings is certainly the most complex field of application, as it encompasses all sectors of virtual restoration. This includes mosaics, frescoes, painted plaster, and stucco, sculptures and plastic works, wooden works for roofing, and ceramics (roof tiles, bricks, and tiles, etc.). Each area has its own autonomous intervention methodologies, which are combined to create the complete three-dimensional reconstruction of the building. This book illustrates all aspects and issues related to virtual reconstructions of ancient buildings through 28 specific case studies. The aim is to propose a correct use of digital visualization of an ancient monument, showcasing the sources used for 3D reconstruction. It explicates the logical process followed in reconstructing various hypotheses, and in the most controversial case studies, it proposes different reconstruction hypotheses or one for each chronological phase of the ancient object under study for reconstruction.
mag-2024
978-88-913-3330-8
Limoncelli M, Schepis L (2024). Virtual Restoration 3.1. Architecture. Principles and methods for virtual archaeological reconstruction of ancient monuments. Città del vaticano : «L’ERMA» di BRETSCHNEIDER.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10447/636813
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