Monitoring, digitizing and archiving museum artworks represent an important socio-cultural accomplishment and an overcoming in digital preservation today. Cultural Heritage is constantly under threat of terrorist Attacks and natural disaster. The high costs related to documentation task have prevented a constantly and massive survey activity. The low cost 3D image based acquisition and elaboration techniques of an object, allow to carry out a 3D photorealistic model in a short time. Therefore, a lot of museum adopted these techniques for the artworks archiving. Crowdsourcing activities can significantly speed up survey and elaboration procedures. If, on the one hand, these initiatives can have a positive impact, on the other hand involve the online user with a marginal role. In this paper we demonstrate how it is appropriate thinking the museum visitor as "museum operator/maker" of the digital overstepping the outcomes achieved so far.
Inzerillo, L., Santagati, C. (2016). Crowdsourcing Cultural Heritage: From 3D Modeling to the Engagement of Young Generations.. In Progress in Cultural Heritage: Documentation, Preservation, and Protection: 6th International Conference (pp.869-879). Cyprus : Springer International Publishing AG [10.1007/978-3-319-48496-9_70].
Crowdsourcing Cultural Heritage: From 3D Modeling to the Engagement of Young Generations.
INZERILLO, Laura;
2016-01-01
Abstract
Monitoring, digitizing and archiving museum artworks represent an important socio-cultural accomplishment and an overcoming in digital preservation today. Cultural Heritage is constantly under threat of terrorist Attacks and natural disaster. The high costs related to documentation task have prevented a constantly and massive survey activity. The low cost 3D image based acquisition and elaboration techniques of an object, allow to carry out a 3D photorealistic model in a short time. Therefore, a lot of museum adopted these techniques for the artworks archiving. Crowdsourcing activities can significantly speed up survey and elaboration procedures. If, on the one hand, these initiatives can have a positive impact, on the other hand involve the online user with a marginal role. In this paper we demonstrate how it is appropriate thinking the museum visitor as "museum operator/maker" of the digital overstepping the outcomes achieved so far.File | Dimensione | Formato | |
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