miMic, a sonic analogue of paper and pencil is proposed: An augmented microphone for vocal and gestural sonic sketching. Vocalizations are classified and interpreted as instances of sound models, which the user can play with by vocal and gestural control. The physical device is based on a modified microphone, with embedded inertial sensors and buttons. Sound models can be selected by vocal imitations that are automatically classified, and each model is mapped to vocal and gestural features for real-time control. With miMic, the sound designer can explore a vast sonic space and quickly produce expressive sonic sketches, which may be turned into sound prototypes by further adjustment of model parameters.

Davide Rocchesso, Davide Andrea Mauro, Stefano Delle Monache (2016). miMic: The microphone as a pencil. In TEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction (pp. 357-364). New York : Association for Computing Machinery, Inc [10.1145/2839462.2839467].

miMic: The microphone as a pencil

Davide Rocchesso;
2016-01-01

Abstract

miMic, a sonic analogue of paper and pencil is proposed: An augmented microphone for vocal and gestural sonic sketching. Vocalizations are classified and interpreted as instances of sound models, which the user can play with by vocal and gestural control. The physical device is based on a modified microphone, with embedded inertial sensors and buttons. Sound models can be selected by vocal imitations that are automatically classified, and each model is mapped to vocal and gestural features for real-time control. With miMic, the sound designer can explore a vast sonic space and quickly produce expressive sonic sketches, which may be turned into sound prototypes by further adjustment of model parameters.
2016
Settore INF/01 - Informatica
Settore ICAR/13 - Disegno Industriale
9781450335829
Davide Rocchesso, Davide Andrea Mauro, Stefano Delle Monache (2016). miMic: The microphone as a pencil. In TEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction (pp. 357-364). New York : Association for Computing Machinery, Inc [10.1145/2839462.2839467].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10447/390296
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