This paper focuses on the use of Augmented Reality technologies in relation to the introduction of game design elements to support university medical students in their learning activities during a human anatomy laboratory. In particular, the solution we propose will provide educational contents visually connected to the physical organ, giving also the opportunity to handle a 3D physical model that is a perfect reproduction of a real human organ.

Argo, A., Arrigo, M., Bucchieri, F., Cappello, F., Di Paola, F., Farella, M., et al. (2019). Augmented Reality Gamification for Human Anatomy. In H. Sobke, M. Gentile, M. Allegra (a cura di), Games and Learning Alliance : 7th International Conference, GALA 2018 (pp. 409-413). Cham : Springer [10.1007/978-3-030-11548-7_38].

Augmented Reality Gamification for Human Anatomy

Argo, Antonina;Arrigo, Marco
;
Bucchieri, Fabio;Cappello, Francesco;Di Paola, Francesco;Fucarino, Alberto;Lanzarone, Antonietta;Lo Bosco, Giosuè;Saguto, Dario;
2019-01-01

Abstract

This paper focuses on the use of Augmented Reality technologies in relation to the introduction of game design elements to support university medical students in their learning activities during a human anatomy laboratory. In particular, the solution we propose will provide educational contents visually connected to the physical organ, giving also the opportunity to handle a 3D physical model that is a perfect reproduction of a real human organ.
2019
Settore ICAR/17 - Disegno
Settore INF/01 - Informatica
Settore BIO/16 - Anatomia Umana
Settore MED/43 - Medicina Legale
978-3030-11547-0
Argo, A., Arrigo, M., Bucchieri, F., Cappello, F., Di Paola, F., Farella, M., et al. (2019). Augmented Reality Gamification for Human Anatomy. In H. Sobke, M. Gentile, M. Allegra (a cura di), Games and Learning Alliance : 7th International Conference, GALA 2018 (pp. 409-413). Cham : Springer [10.1007/978-3-030-11548-7_38].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10447/338699
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